Openttd guide5/29/2023 Add setting to enable improved level crossing safety.Prevent road vehicles from being stopped on level crossings.Allow changing road vehicle driving side when all road vehicles are in depots.Allow road vehicle go to station/waypoint orders to have an associated required stop/bay/waypoint direction.Add a setting to disable road vehicles from passing through each other when blocked for an extended period of time.Add a setting to turn off road vehicles slowing in curves.Add setting for default road/tram types.Improve road vehicle pathfinding when multiple vehicles are simultaneously heading to a station with multiple bay/stop entrances.Disallow ordering ordinary road vehicles to tram depots and vice versa.Add setting to control road vehicle re-routing on road layout changes.Add setting to allow articulated road vehicles to overtake other vehicles.One-way road and road vehicle overtaking enhancements.Add client setting to show the introduction year for train wagons.Remember the last-used signal type between games.Add client setting to show all signals using the default baseset sprites.This requires a NewGRF which supports this and realistic train braking. Add a setting for whether to pathfind up to back of a one-way path signal.Add setting to sort track types by category and speed.Add information about train full and empty loads and achievable speeds to the train info window.Add a new train purchase window, where locomotive and wagons are in separate lists.Add feature where trains adjust their speed to match the train in front to avoid stop-start behaviour.Allow converting track type under trains when compatible with the new rail type.In this mode, trains have a stopping distance and will reserve ahead accordingly, trains cannot stop instantly. Add setting to enable flipping direction of all train types in depot. ![]()
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